Sunday, July 12, 2009

Frayhua Reviews: Sonic 06

Sonic 06 Double Feature Review
(Features the Sonic The Hedgehog for the Xbox 360 and PS3 and Sonic The Hedgehog Genesis for the GBA)


Sonic The Hedgehog (2006) Review

Style: Action/Platformer
System: Playstation 3 and Xbox 360
Publisher: SEGA
Developer: Sonic Team
Release Date: (Xbox 360) November 14, 2006
(PS3) January 30,2007
ESRB Rating: E

Story- This game story is about Sonic saving Princess Elise and Soleanna from Dr. Eggman. This game also throws in characters who don’t make an impact in the story such as Tails, Amy and Knuckles. They are their to be played with for no reason at all.

Presentation

Graphics- On first impressions, you may say the graphics are awesome, but they are due to three major problems:

Problem 1: Soleanna is all gray and devoid of anything interesting, such as the human poorly detailed.

Problem 2: Bad Level Design that leads to buggy game killing glitches.

Problem 3: Frame rate issues for no reason.

Sound- The voice cast of Sonic X lends their sucky annoying voices to drive you away from the game. The sound effects and the music is ok.

Gameplay

The gameplay is like the Sonic Adventure games for the Dreamcast, but not as good because of game killing glitches, bad level design, lame characters you’ll never care about, boring story, sensitive controls, frame rate issues, bad camera angles and frequently annoying load times. When you play this game you’ll notice that the controls are sensitive when jumping. You press the button and nothing happens. Also in later levels due to the controls you die instantly and not your fault. Also, the camera is awful and for whatever reason the game decides when you can go fast. This is also due to bad level design and game killing glitches. The missions are bad because you talk to some one= load time. Talk again= another load time and again and again. This also happens when you die, before and after the results or the cutscenes. This game was designed to work when it wants too.

Entertainment- No enjoyment because of all the flaws mentioned and what’s the point as playing other characters the are equally bad as Sonic. Why was this ported to the PS3 two months later?

Overview

- Every bad thing this game has to offer


Many people don’t know that Sonic Team also ported the original Sonic to the GBA in the form as Sonic The Hedgehog Genesis. This game was also released on the same day as Sonic The Hedgehog for the Xbox 360. The game was supposed to be a remake of the original game as opposed to a port. It includes a new save feature and a special "Anniversary Mode" featuring the Spin-Dash move that was added in later games. In addition, the view is slightly zoomed in and adapted for the GBA's widescreen aspect ratio, and the level select and debug codes have been left out, the former due to the fact that there is already a zone select screen.



Sonic The Hedgehog Genesis Review

Style: Action/Platformer
System: Game Boy Advance
Publisher: SEGA
Developer: Sonic Team
Release Date: November 14, 2006
ESRB Rating: E

Story- Sonic must stop Dr. Robonik for collecting the Chaos Emeralds in an attempt to rule South Island.

Presentation

Graphics- The graphics are the same, but the frame rate is slow and gets worse with each level. This also features imploding of wall or objects when struck, collision detection and game killing glitches like Sonic Next- Gen.

Sound- The music is a poor remix of the original games tracks. The sound effects are terrible to hear because everything has the same crappy sound effect including: the crashing through the walls, killing enemies, breaking boxes and attacking Robonik. Sometimes there isn’t any sound effect present when hitting an enemy.

Gameplay

This lose everything that made the original Sonic great such speed and great gameplay. Speeding up sucks because the music only speeds up and Sonic is slow regardless. Sonic can still run even though you are not holding the D- Pad. The game has bad collision detection and game killing glitches as Sonic Next- Gen. Fun boss fights with Dr. Robonik suck because it easier with slower frame rate. The special stages suck because it’s nearly impossible to get all the Chaos Emeralds and collecting them is pointless because after you beat the game they are useless. Anniversary Mode is the same thing, but with the spin dash. The view is slightly zoomed in and adapted for the GBA's widescreen aspect ratio is another bad idea because it’s harder to see enemies from above or below. The level select and debug codes are gone because after completing a level you autosave and after completing the whole game you get a bad version of sound test that feature the terrible sounds of this game.

Entertainment- No enjoyment at all by all the flaws mentioned.

Overview

- Streamlined Gameplay
- Terrible Sound
- Framerate Issues
- Unplayable
- Sucky Sound Test

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