Blood: The Last Vampire Reviews (2000+2009)
Film: Blood: The Last Vampire(2000)
Licenced by: Manga Entertainment
Directed by: Hiroyuki Kitakubo
Produced by: Ryuji Mitsumoto and Yukio Nagasaki
Story- The story takes place at Yokota Air Base, an American air base stationed in post-WWII Japan. The base is attacked by deadly vampire monsters called chiropterans. A secret organization known as Red Shield has a girl named Saya to slay the chiropterans.
The Movie
As you would expect that their will be tons of gore in this and there is. Not only are the gore effects great, but they also show how well animated the movie is. The voice acting is also top notch for both English and Japanese voices. This simple story has the right length for an anime action movie, but the ending could have been better. Overall this is a great movie to see if you love gore.
Overview
+ Great Animation
+ Solid voice cast for both English and Japanese.
+ Gory
Note: After the success of that said movie an anime was based of it called Blood+. Blood+ had some similarities and differences to the movie it was based on. I enjoyed the anime and I thought it was better than movie because of more interesting characters and a better story.
Film: Blood: The Last Vampire(2009)
Distributed by: Samuel Goldwyn Films
Directed by: Chris Nahon
Produced by: Ronny Yu
Story- The plot is the same as the 2000 version of this movie, but with minor changes that are mostly the same like changing Red Shield to “The Council” and a nurse to an annoying general’s daughter, Alice.
The Movie
Saya wants to gather information on finding Onigen, the highest ranking and strongest of vampires after transferring to a school near Yokota Air Base. Short after arriving Saya befriends an annoying general’s daughter, Alice who has too much screen time because she’s just there. The fights are trying to be like Crouching Tiger, Hidden Dragon and Hero, but fail poorly due to bad special effects and poor blood effects. They are just excuses to give some wannabe actors some 15 minutes of fame. There are reasons for Saya to take down Onigen due to flashback sequences on her early childhood while she was raised by a man named Kato. Onigen is the most uninteresting character in the movie because she has very short screen for about eight minutes and the final confrontation was very generic to wrap up such as bad movie. This shows me that the film’s cast read off a terrible script and it lead to awful acting.
Overview
- Awful Acting
- Lame fights with bad blood and special effects
- Character’s that are just there
- Generic rushed ending
Saturday, July 18, 2009
Sunday, July 12, 2009
Frayhua Reviews: Ninjabread Man and Anubis II


Ninjabread Man and Anubis II Review
Style: Action/Platformer
System: Nintendo Wii
Publisher: Conspiracy Entertainment
Developer: Data Design Interactive
Release Date: September 25, 2007 and October 3, 2007
ESRB Rating: E
Story- Nonsense because there is no story at all.
Presentation
Graphics- Terrible PS1 graphics with bad boring environments.
Sound- Their a very little sound effects and bad music.
Gameplay
I thought Acme Arsenal had bad controls in platforming and fight mechanics. The plaforming is worse because in order to jump you have to press the Z Button or use the Nunchuk. The camera is really bad in platforming and fighting. The fighting sucks because the Wiimote swings are terrible and you have to wait 1.5 seconds to swing again. You’ll die a lot cause of this. There are four stages. Three of them are actual levels and stage one is a crappy training stage to learn broken controls.
Entertainment- Nothing can be enjoyed with this crappy games set of controls.
Overview
- Terrible Graphics
- Broken Controls
- Worse Platformer Ever


Common Goals- What’s really interesting is that DDI created another game called Anubis II and it has the same problems as Ninjabread Man? To me I think those lazy developers copied, pasted and edited to create a “New” Game. Same score for Anubis II as Ninjabread Man.
Frayhua Reviews: Looney Tunes: Acme Arsenal

Looney Tunes: Acme Arsenal Review
Style: Action/Platformer
System: Playstation 2, Xbox 360, and Wii
Publisher: Warner Bros. Games
Developer: Redtribe
Release Date: October 9, 2007
ESRB Rating: E
Story- Dr. Frankenbeans is going back in time to eliminate the Looney Tunes and they fight back.
Presentation
Graphics- They are PS1 style and resemble Bugs Bunny: Lost In Time.
Sound- The sound effects are ok and have a looney vive for them and the voice acting is good.
Gameplay
The gameplay is similar to Ratchet & Clank, but bull, crippled and a repetitive mess to play because of the Wii controls. Melee combat is a wagglefest with the Wiimote and Nunchuk. The Wiimote is passable, but the use of the Nunchuk is awful resulting in cheap deaths and having to start a section of a level all over again due to broken platforming with a combination of bad level design and camera problems. Did anyone test this game? I guess not.
Entertainment- I enjoyed nothing of what this game had to offer. Acme Arsenal tries to be like Ratchet & Clank, but fails miseribly. This should be avoided at all cost.
Overview
- Lame Graphics
-Boring broken gameplay
Frayhua Reviews: Sonic 06
Sonic 06 Double Feature Review
(Features the Sonic The Hedgehog for the Xbox 360 and PS3 and Sonic The Hedgehog Genesis for the GBA)
Sonic The Hedgehog (2006) Review
Style: Action/Platformer
System: Playstation 3 and Xbox 360
Publisher: SEGA
Developer: Sonic Team
Release Date: (Xbox 360) November 14, 2006
(PS3) January 30,2007
ESRB Rating: E
Story- This game story is about Sonic saving Princess Elise and Soleanna from Dr. Eggman. This game also throws in characters who don’t make an impact in the story such as Tails, Amy and Knuckles. They are their to be played with for no reason at all.
Presentation
Graphics- On first impressions, you may say the graphics are awesome, but they are due to three major problems:
Problem 1: Soleanna is all gray and devoid of anything interesting, such as the human poorly detailed.
Problem 2: Bad Level Design that leads to buggy game killing glitches.
Problem 3: Frame rate issues for no reason.
Sound- The voice cast of Sonic X lends their sucky annoying voices to drive you away from the game. The sound effects and the music is ok.
Gameplay
The gameplay is like the Sonic Adventure games for the Dreamcast, but not as good because of game killing glitches, bad level design, lame characters you’ll never care about, boring story, sensitive controls, frame rate issues, bad camera angles and frequently annoying load times. When you play this game you’ll notice that the controls are sensitive when jumping. You press the button and nothing happens. Also in later levels due to the controls you die instantly and not your fault. Also, the camera is awful and for whatever reason the game decides when you can go fast. This is also due to bad level design and game killing glitches. The missions are bad because you talk to some one= load time. Talk again= another load time and again and again. This also happens when you die, before and after the results or the cutscenes. This game was designed to work when it wants too.
Entertainment- No enjoyment because of all the flaws mentioned and what’s the point as playing other characters the are equally bad as Sonic. Why was this ported to the PS3 two months later?
Overview
- Every bad thing this game has to offer
Many people don’t know that Sonic Team also ported the original Sonic to the GBA in the form as Sonic The Hedgehog Genesis. This game was also released on the same day as Sonic The Hedgehog for the Xbox 360. The game was supposed to be a remake of the original game as opposed to a port. It includes a new save feature and a special "Anniversary Mode" featuring the Spin-Dash move that was added in later games. In addition, the view is slightly zoomed in and adapted for the GBA's widescreen aspect ratio, and the level select and debug codes have been left out, the former due to the fact that there is already a zone select screen.

Sonic The Hedgehog Genesis Review
Style: Action/Platformer
System: Game Boy Advance
Publisher: SEGA
Developer: Sonic Team
Release Date: November 14, 2006
ESRB Rating: E
Story- Sonic must stop Dr. Robonik for collecting the Chaos Emeralds in an attempt to rule South Island.
Presentation
Graphics- The graphics are the same, but the frame rate is slow and gets worse with each level. This also features imploding of wall or objects when struck, collision detection and game killing glitches like Sonic Next- Gen.
Sound- The music is a poor remix of the original games tracks. The sound effects are terrible to hear because everything has the same crappy sound effect including: the crashing through the walls, killing enemies, breaking boxes and attacking Robonik. Sometimes there isn’t any sound effect present when hitting an enemy.
Gameplay
This lose everything that made the original Sonic great such speed and great gameplay. Speeding up sucks because the music only speeds up and Sonic is slow regardless. Sonic can still run even though you are not holding the D- Pad. The game has bad collision detection and game killing glitches as Sonic Next- Gen. Fun boss fights with Dr. Robonik suck because it easier with slower frame rate. The special stages suck because it’s nearly impossible to get all the Chaos Emeralds and collecting them is pointless because after you beat the game they are useless. Anniversary Mode is the same thing, but with the spin dash. The view is slightly zoomed in and adapted for the GBA's widescreen aspect ratio is another bad idea because it’s harder to see enemies from above or below. The level select and debug codes are gone because after completing a level you autosave and after completing the whole game you get a bad version of sound test that feature the terrible sounds of this game.
Entertainment- No enjoyment at all by all the flaws mentioned.
Overview
- Streamlined Gameplay
- Terrible Sound
(Features the Sonic The Hedgehog for the Xbox 360 and PS3 and Sonic The Hedgehog Genesis for the GBA)

Sonic The Hedgehog (2006) Review
Style: Action/Platformer
System: Playstation 3 and Xbox 360
Publisher: SEGA
Developer: Sonic Team
Release Date: (Xbox 360) November 14, 2006
(PS3) January 30,2007
ESRB Rating: E
Story- This game story is about Sonic saving Princess Elise and Soleanna from Dr. Eggman. This game also throws in characters who don’t make an impact in the story such as Tails, Amy and Knuckles. They are their to be played with for no reason at all.
Presentation
Graphics- On first impressions, you may say the graphics are awesome, but they are due to three major problems:
Problem 1: Soleanna is all gray and devoid of anything interesting, such as the human poorly detailed.
Problem 2: Bad Level Design that leads to buggy game killing glitches.
Problem 3: Frame rate issues for no reason.
Sound- The voice cast of Sonic X lends their sucky annoying voices to drive you away from the game. The sound effects and the music is ok.
Gameplay
The gameplay is like the Sonic Adventure games for the Dreamcast, but not as good because of game killing glitches, bad level design, lame characters you’ll never care about, boring story, sensitive controls, frame rate issues, bad camera angles and frequently annoying load times. When you play this game you’ll notice that the controls are sensitive when jumping. You press the button and nothing happens. Also in later levels due to the controls you die instantly and not your fault. Also, the camera is awful and for whatever reason the game decides when you can go fast. This is also due to bad level design and game killing glitches. The missions are bad because you talk to some one= load time. Talk again= another load time and again and again. This also happens when you die, before and after the results or the cutscenes. This game was designed to work when it wants too.
Entertainment- No enjoyment because of all the flaws mentioned and what’s the point as playing other characters the are equally bad as Sonic. Why was this ported to the PS3 two months later?
Overview
- Every bad thing this game has to offer
Many people don’t know that Sonic Team also ported the original Sonic to the GBA in the form as Sonic The Hedgehog Genesis. This game was also released on the same day as Sonic The Hedgehog for the Xbox 360. The game was supposed to be a remake of the original game as opposed to a port. It includes a new save feature and a special "Anniversary Mode" featuring the Spin-Dash move that was added in later games. In addition, the view is slightly zoomed in and adapted for the GBA's widescreen aspect ratio, and the level select and debug codes have been left out, the former due to the fact that there is already a zone select screen.

Sonic The Hedgehog Genesis Review
Style: Action/Platformer
System: Game Boy Advance
Publisher: SEGA
Developer: Sonic Team
Release Date: November 14, 2006
ESRB Rating: E
Story- Sonic must stop Dr. Robonik for collecting the Chaos Emeralds in an attempt to rule South Island.
Presentation
Graphics- The graphics are the same, but the frame rate is slow and gets worse with each level. This also features imploding of wall or objects when struck, collision detection and game killing glitches like Sonic Next- Gen.
Sound- The music is a poor remix of the original games tracks. The sound effects are terrible to hear because everything has the same crappy sound effect including: the crashing through the walls, killing enemies, breaking boxes and attacking Robonik. Sometimes there isn’t any sound effect present when hitting an enemy.
Gameplay
This lose everything that made the original Sonic great such speed and great gameplay. Speeding up sucks because the music only speeds up and Sonic is slow regardless. Sonic can still run even though you are not holding the D- Pad. The game has bad collision detection and game killing glitches as Sonic Next- Gen. Fun boss fights with Dr. Robonik suck because it easier with slower frame rate. The special stages suck because it’s nearly impossible to get all the Chaos Emeralds and collecting them is pointless because after you beat the game they are useless. Anniversary Mode is the same thing, but with the spin dash. The view is slightly zoomed in and adapted for the GBA's widescreen aspect ratio is another bad idea because it’s harder to see enemies from above or below. The level select and debug codes are gone because after completing a level you autosave and after completing the whole game you get a bad version of sound test that feature the terrible sounds of this game.
Entertainment- No enjoyment at all by all the flaws mentioned.
Overview
- Streamlined Gameplay
- Terrible Sound
- Framerate Issues
- Unplayable
- Sucky Sound Test
- Unplayable
- Sucky Sound Test
Friday, July 10, 2009
Frayhua Reviews: Damnation

Damnation Review
Uncharted, but it in a really sucky fashion.
Style: Third person Action/Adventure
System: Playstation 3, Xbox 360, and PC
Developer: Blue Omega Entertainment
Publisher: Codemasters
Release Date: May 26, 2009
ESRB Rating: T
Story- Damnation is in a time when the Civil War lasted for decades and has steam powered advanced technology after a man named Prescott turn tides on the war. It up to a group of freedom fighters led by a Hamilton Rourke to stop Prescott.
Presentation
Graphics- Blue Omega Entertainment learned from Spark Unlimited about making bad graphics because the remind me of Turning Point: Fall of Liberty. The graphics are rushed and buggy. The environments are boring and generic. Also the animation are lame to watch especially when riding a motorcycle. Another sucky graphical game that wants to use the Unreal Engine 3.
Sound- The only thing Damnation got right also reminding me of Turning Point. The voice acting is passable, the sound effects and the music are appropriate.
Gameplay
The gameplay copies Uncharted style of gameplay, but it’s not as good. The platforming is ok, bur why have R1 and X jump back to another platform. The new Prince of Persia games did it with one button plus the opposite direction your facing. The biggest problem is the gunplay. This is your old school third person shooter not refined. To fire any gun you always Hold R2. This has no cover system, the A.I. is a shooting gallery for you, your allies suck, and melee attacks lame because you’ll see awful animations for the enemies. This game also has a multi-player, but it’s tacked because no one will play because the campaign isn’t great, and multi-player has two modes of your standard Deathmatch and King of The Hill.
Entertainment- Damnation provides no enjoyment for anyone who wants a good Wild West type shooter. Do yourself a favor and skip this game and buy Call of Juarez: Bound In Blood because it a better game to hold you over till Red Dead Redemption comes out.
Overview
- Lame Story
- Sucky Graphics
- Boringly Derivative
- Tacked on Multi-player
Note: On June 26, 2009, Blue Omega Entertainment was dismantled due to Damnation being an epic fail.
Frayhua Reviews: Terminator Salvation

Terminator Salvation Review
Another lame movie tie-in
Style: Third Person Shooter (2- player co-op)
System: Playstation 3, Xbox 360, and PC
Publisher: Equity Games and Evolved Games
Developer: GRIN
Release Date: May 19, 2009
ESRB Rating: M
Story- The story takes place two years before the events of Terminator Salvation of how John Conner became a resistance leader.
Presentation
Graphics- They look decent, but the cutscene graphics are watered down a bit and are no interesting to watch because of boring characters.
Sound- The voice acting is bad and annoying an even though they got Common and Moon Bloodgood to voice their characters from the movie. I guess Christian Bale didn’t want to voice John Conner because of that tirade on the set of Terminator Salvation. The sound effects are ok. The only thing right is the Terminator theme and that’s it.
Gameplay
The gameplay is your standard third person shooter. The cover system is similar to Wanted: Weapons of Fate another game developed by GRIN. Perhaps that the only good feature of gameplay because your allies don’t help at all, three main types of enemies: T-600s, T-70, and Aerostats, can’t go out in the open even though your going to another way to flank enemies and you fall the mission, no collectables or opposite paths, incredibly frustrating health system that only works when you kill the enemies.
Entertainment- What a lame game? It gets better because this game has high achievement and trophy scores after you complete any mission and is short for about 5 hours. After that there is no reason to play this game again.
Overview
- So- So Presentation
- Weak story
- Boring gameplay
- Bad Value at $60
- PC version doesn’t even work
- Broken health system
Thursday, July 9, 2009
Frayhua Reviews: Rise of the Robots

Rise Of The Robots Review
Story- The story revolves around a cyborg fighting machines for freedom.
Presentation
Graphics- Rise Of The Robots look fantastic for and old 16-bit game in 1994.
Sound- The sound is great and Brian Mays, the former guitarist of the band, Queens would compose the music.
Gameplay
This is your standard 2D fighter, but with a few major problems:
1.) No interesting characters because this is another Street Fighter 2 clone that had a lot of hype.
2.) No balance because you can guard, but you take full damage and the enemies are overpowered.
3.) Not fun and doesn’t have any depth because Rise Of The Robots is a very, very, very shallow unbalanced fighting game with no special attacks or combos. Multi-player is very pointless because it carries all the problems from the single player and Player 1 can’t be anyone else, but Player 2 can be any cheap overpowered enemy.
Overview
+ Great Presentation
- Boring Unbalanced Gameplay
Monday, July 6, 2009
Frayhua Reviews: Soul Calibur Legends

Soul Calibur Legends
Another popular fighting game makes an unwanted spin-off game
Story- Soul Calibur Legends has a boring story about Siegfried Schtauffen's transformation into Nightmare. This happens after Soul Blade and before Soul Calibur.
Presentation
Graphics- The opening cutscene was great, but when you see the in game cutscenes you’ll be like WTF? The actual game graphics are the same, but at 60 frames per second. This doesn’t make things look better they look bad and even worse with bland environments and enemies. The only decent models are the character you use and the bosses and that’s it. Also there are text box cutscenes that are really boring to watch.
Sound- The English dub for Soul Calibur 3 is lame as usual, but you can switch to the Japanese voices. The music is ok.
Gameplay
To accompany Siegfried in this boring game are familiar characters like Taki, Mitsurugi, Ivy, Astaroth, and Sophtia. This game also features Lloyd Irving from Tales of Symphonia as a playable character. The gameplay is a borefest straight forward hack and slash with the Wiimote to be like the weapon you use. This gets old quickly and doing alternative combos suck because the motions are inaccurate and the motion may read that your still doing the same combo. Speaking of generic combos you'll travel to nine simplistic environments a lot including: Zenon Mansion, Pyrenees Trail, Vienna, Cyprus Arena, Temple of Ammen, Old City Cathedral, Great Himilayas, Fuma-Village, and Pirate Ship. Sometimes you go to the same environment twice in one chapter. Since you go to the same locations over and over again you will fight the same boring enemies and bosses. Dying sucks because you'll repeat the entire level all over again because of no checkpoints. The camera is really bad because you can't control it and if you backed into a corner you're helpless.
Entertainment- Party mode is a waste and the campaign is boring and serves no enjoyment to any Soul Calibur fan.
Overview
- Weak Story
- Boring Gameplay
- Bad Graphics
Graphics- 1/5
Sound- 3/5
Gameplay- 0/5
Value- 0/5
Final Score- 4/20= 2/10=Terrible Game
Friday, July 3, 2009
Frayhua Reviews: Shellshock 2: Blood Trails

Shellshock 2: Blood Trails
A FPS in Vietnam with zombies.
Style: Single- player First Person Shooter
System: Xbox 360, Playstation 3, and PC
Developer: Rebellion Developments
Publisher: Eidos Interactive
Release Date: February 24, 2009
Story- The story is about a man named Pvt. Nathaniel "Nate" Walker to locate his brother Spec Ops Sgt. Caleb "Cal" Walker who lead his troops to retrieve cargo called Whiteknight, only to become the source of infection of the Whiteknight virus. Whiteknight turns people into psycho zombie killers. The story feels like Apocalypse Now + 28 Days Later.
Presentation
Graphics- Shellshock 2's graphics are masked by darkness and it is impossible to see anything unless you turn the brightness up 80% to reveal the games true graphics: A low budget PS2 game mistakenly put onto next gen systems with unnecessary upgrades and lots of framerate issues making it almost as bad as Far Cry Vengeance for the Wii.
Sound- The sound effects are ok and the voice acting is passable.
Gameplay
Single -Player Campaign- The gameplay for Shellshock a shooter where you go from Point A to Point B fighting Vietcongs and zombies. The A.I. is a mixed bag because the Vietcongs are a joke because they do mediocre damage and the zombies are cheap and not fun to kill like the zombies in Left 4 Dead because this is a single player game with no co-op or no ally A.I. to back you up toward the end of the game. The aiming isn’t very good when fighing zombies because it feels like your holding a plastic gun in your hands. The Six-Axis motion control is very tacked on because it’s not very responsive when you shake it to do the quick time events from Call of Duty 3. This make it impossible to kill the first enemy unless you change it to button mashing. The ememies always like to spawn behind you. Overall, the campaign takes about 4 hours or less to complete this game and doesn’t offer any signs of replay value and their no trophies for the PS3 version. This game is a must avoid.
Overview
- Dumb A.I. (Vietcong)
- Cheap A.I. (Zombies)
- Respawning Enemies
- Boring generic shooter
- Too dark to see anything unless you turn the brightness up 80%.
- Poor Framerate
- Lame tacked on Six-Axis controls
- Lame Graphics
- Bad value with no reasons to play it again
Subscribe to:
Posts (Atom)