Friday, May 28, 2010
Friday, January 1, 2010
Frayhua Reviews: Zelda's Creed I
THIS IS A REVIEW OF THE LEGEND OF ZELDA : PHANTOM HOURGLASS & ASSASSIN'S CREED BECAUSE OF THEIR COMMON GOALS IN BEING GENERIC.

The Legend of Zelda: Phantom Hourglass
How do Zelda fair on the DS?
Style: Action/Adventure game
System: Nintendo DS
Developer: Nintendo EAD
Publisher: Nintendo
Release Date: October 1, 2007
Story- Phantom Hourglass takes place after the events The Legend of Zelda: The Wind Waker. While sailing in the Great Sea, Link and Tetra see a ghost ship and Tetra gets on board and disappears and while Link tries to save her, he fails and fails into the Great Sea and wakes on a island and is awakened by a fairy named Ciela. In order to rescue Tetra he must stop Bellum, Link must get the Phantom Sword, after going to find Fairy Spirits of Courage, Power and Wisdom.
Presentation
Graphics- The Wind Waker graphics are fantastic on the DS because the character models, facial expressions and effects look great on the DS.
Sound- The game has some generic music when going to islands and dungeons, but the other music is great as well as the sound effects.
Gameplay
Campaign- Your wondering on how would a Zelda game work on Nintendo's touch screen handheld? The answer is that the controls feel great even though it touch screen only. The several things you can do on the DS is amazing such as moving around, fighting enemies, going from point A to Point B while sailing, creative puzzle and moments where you can use the DS microphone. To sail you must draw your course on the sea. To change your route you must redraw your route. Using a cannon is fun and it does your bombs like in Wind Waker. Moving around is simple you drag the stylus and to roll you have to draw a circle on the edge of the touch screen. Sword combat is just as fun. To slash forward draw a line forward. To slash to the side draw a line left or right. To do jump slash you tap the enemy and Link will do a jump slash on that enemy you tapped. To do the spin attack draw the circle with the stylus. Interacting with the environments is simple you tap it with the stylus and Link will go right to it. Using your items is just as simple as the other touch based controls in this game.
Complaints- One problem with this game is that you go to a temple known as Temple of The Ocean King a lot to progress in ths game. This make you do the same things over and over again to progress. To me that was an idea to artificially extend the length of the game. This is as generic as Assassin's Creed mission structure. Another problem is on the Ghost Ship you assume that the numbers for the lever puzzle the clue to solve it right, but isn't because the number your given:24513 is actually a typo and the real code for the lever puzzle is 41523. How can you make a mistake like that Nintendo?
The multiplayer is very tacked on.
Value- This adventure has some problems, but in the end your enjoy this game once.
Overview
+ Good Presentation
+ Fantastic Controls
- Generic Temple Traveling
- Lever puzzle typo on the Ghost Ship
- Tacked on multiplayer

Assassins’s Creed Review
System: Playstation 3, Xbox 360, and PC
Style: Sandbox, stealth, and action/adventure
Publisher: Ubisoft
Developer: Ubisoft Montral
Release Date: Xbox 360 and PS3 versions(November 14, 2007)
PC (April 8, 2008)
Story- A bartender name Desmond Miles was kidnaped by the company Abstergo Industries to become a test subject fro a machine called the Animus. The Animus lets that person recall their ancestral memories. You play as Miles' ancestor, Altair to get to a certain memory in Altair’s lifetime.
Presentation
Graphics- The graphics of Assassin’s Creed are beautiful especially when you at a viewpoint to show the scale of the city you are in. There are three cities to go to Acre, Damascus, and Jerusalem. The models and animations are great too, but since this is a sandbox game like GTA there is bound to be pop- up issues. That small blemish doesn’t ruin the join that the graphics bring.
Sound- The music, sound effects, and voice acting are well done. The music is exciting when you’re chased by Templars after assassinating your target. The sound effects for moving about and clash of steel is fun to hear.
Gameplay
Before I’ll tell you about the main gameplay, I would like to say that the control scheme is very well done. The control feels fresh and smooth when fighting Templars and moving around. After you assassinate your target you get chased and in order to end it you have to break the line of sight by hide in hay, going to a garden rooftop or blend with the people. Everything is climbable which is cool to execute great platforming. There are two types of profiles: a low profile and a high profile. Low profile allows you fight and blend in. High profile allows you to fight and sprint and perform cool counter moves. The fighting in Assassin’s Creed is fun because of good skills such as dodge and counter enemies attacks. One problem with the fighting is that all the enemies in the entire game have a very similar fighting style to each other, by having to same techniques. The gameplay revolves around Altair assassinating 9 specific targets. The mission variety isn’t great because you do the same task over and over again before you begin to assassinate your target. These missions for gathering information is Pickpocketing, Eavesdropping, Interrogation, search for the highest viewpoint and complete objectives for your fellow assassins and informers.
Value- This is a game with a great ideas in terms of free-roaming, but with generic missions and enemy fighting style.
Overview
+ Solid presentation
+ Intuitive controls
- Generic Missions and enemy fighting styles
- Lame Ending
The Legend of Zelda: Phantom Hourglass
How do Zelda fair on the DS?
Style: Action/Adventure game
System: Nintendo DS
Developer: Nintendo EAD
Publisher: Nintendo
Release Date: October 1, 2007
Story- Phantom Hourglass takes place after the events The Legend of Zelda: The Wind Waker. While sailing in the Great Sea, Link and Tetra see a ghost ship and Tetra gets on board and disappears and while Link tries to save her, he fails and fails into the Great Sea and wakes on a island and is awakened by a fairy named Ciela. In order to rescue Tetra he must stop Bellum, Link must get the Phantom Sword, after going to find Fairy Spirits of Courage, Power and Wisdom.
Presentation
Graphics- The Wind Waker graphics are fantastic on the DS because the character models, facial expressions and effects look great on the DS.
Sound- The game has some generic music when going to islands and dungeons, but the other music is great as well as the sound effects.
Gameplay
Campaign- Your wondering on how would a Zelda game work on Nintendo's touch screen handheld? The answer is that the controls feel great even though it touch screen only. The several things you can do on the DS is amazing such as moving around, fighting enemies, going from point A to Point B while sailing, creative puzzle and moments where you can use the DS microphone. To sail you must draw your course on the sea. To change your route you must redraw your route. Using a cannon is fun and it does your bombs like in Wind Waker. Moving around is simple you drag the stylus and to roll you have to draw a circle on the edge of the touch screen. Sword combat is just as fun. To slash forward draw a line forward. To slash to the side draw a line left or right. To do jump slash you tap the enemy and Link will do a jump slash on that enemy you tapped. To do the spin attack draw the circle with the stylus. Interacting with the environments is simple you tap it with the stylus and Link will go right to it. Using your items is just as simple as the other touch based controls in this game.
Complaints- One problem with this game is that you go to a temple known as Temple of The Ocean King a lot to progress in ths game. This make you do the same things over and over again to progress. To me that was an idea to artificially extend the length of the game. This is as generic as Assassin's Creed mission structure. Another problem is on the Ghost Ship you assume that the numbers for the lever puzzle the clue to solve it right, but isn't because the number your given:24513 is actually a typo and the real code for the lever puzzle is 41523. How can you make a mistake like that Nintendo?
The multiplayer is very tacked on.
Value- This adventure has some problems, but in the end your enjoy this game once.
Overview
+ Good Presentation
+ Fantastic Controls
- Generic Temple Traveling
- Lever puzzle typo on the Ghost Ship
- Tacked on multiplayer
Assassins’s Creed Review
System: Playstation 3, Xbox 360, and PC
Style: Sandbox, stealth, and action/adventure
Publisher: Ubisoft
Developer: Ubisoft Montral
Release Date: Xbox 360 and PS3 versions(November 14, 2007)
PC (April 8, 2008)
Story- A bartender name Desmond Miles was kidnaped by the company Abstergo Industries to become a test subject fro a machine called the Animus. The Animus lets that person recall their ancestral memories. You play as Miles' ancestor, Altair to get to a certain memory in Altair’s lifetime.
Presentation
Graphics- The graphics of Assassin’s Creed are beautiful especially when you at a viewpoint to show the scale of the city you are in. There are three cities to go to Acre, Damascus, and Jerusalem. The models and animations are great too, but since this is a sandbox game like GTA there is bound to be pop- up issues. That small blemish doesn’t ruin the join that the graphics bring.
Sound- The music, sound effects, and voice acting are well done. The music is exciting when you’re chased by Templars after assassinating your target. The sound effects for moving about and clash of steel is fun to hear.
Gameplay
Before I’ll tell you about the main gameplay, I would like to say that the control scheme is very well done. The control feels fresh and smooth when fighting Templars and moving around. After you assassinate your target you get chased and in order to end it you have to break the line of sight by hide in hay, going to a garden rooftop or blend with the people. Everything is climbable which is cool to execute great platforming. There are two types of profiles: a low profile and a high profile. Low profile allows you fight and blend in. High profile allows you to fight and sprint and perform cool counter moves. The fighting in Assassin’s Creed is fun because of good skills such as dodge and counter enemies attacks. One problem with the fighting is that all the enemies in the entire game have a very similar fighting style to each other, by having to same techniques. The gameplay revolves around Altair assassinating 9 specific targets. The mission variety isn’t great because you do the same task over and over again before you begin to assassinate your target. These missions for gathering information is Pickpocketing, Eavesdropping, Interrogation, search for the highest viewpoint and complete objectives for your fellow assassins and informers.
Value- This is a game with a great ideas in terms of free-roaming, but with generic missions and enemy fighting style.
Overview
+ Solid presentation
+ Intuitive controls
- Generic Missions and enemy fighting styles
- Lame Ending
Frayhua Reviews: Super Smash Bros. Melee and Super Smash Bros. Brawl
Super Smash Bros. Melee
A solid sequel to the N64 counterpart.
Style: Fighting, Action
System: Nintendo Gamecube
Developer: HAL Laboratory
Publisher: Nintendo
Release Date: December 3, 2001
ESRB Rating: T
Presentation
Graphics- Super Smash Bros. Melee looks amazing with all the detail in the stages and well made character models. This runs at a solid 30 fps without a single frame drop. This is really great because the game has some fast paced fun fighting action.
Sound- Nintendo has created a magnificent collection of music and sound from The Legend of Zelda series, Super Mario series, Star Fox, and more. This game also has some great original music as well and the voice acting sounds great.
Gameplay
I.) Core gameplay: The core gameplay is an old school beat-em-up turned into a solid fun fighting experience.
II.) Characters: This game featured popular Nintendo characters such as: Mario, Donkey Kong, Luigi, Link, Zelda, Samus, etc. Also this game has lesser known characters such as Marth and Roy from the Fire Emblem series. Overall, the characters are well balanced and had some of their signature moves from their Nintendo games such as Link(shooting his arrows, using bombs, boomerang, and spin attack) or Samus(using missiles, screw attack, bombs, and charge beam).
III.) Solo mode: The single player has your typical modes in fighting games such as Survival(All Star Mode), Arcade(Classic), Mission Mode(Event Matches), Practice, etc. Also Melee has Adventure mode which is generic mode and is no different depending on which character you played as.
IV.) Multiplayer- The best part of SSBM is the local multiplayer. This is a lot of fun when you have four people playing and it's also a great fun party game to play.
Value- Super Smash Bros. Melee has great value and it's better than it's dissapointing sequel for the Wii with Disk Read Error controversey and has a lot of features that don't add up due to the horrible online play.
Overall
+ Great Presentation
+ Great Gameplay
- Adventure Mode
Super Smash Bros. Brawl Review
Did this game live up to the hype?
Style: Fighting, Action
System: Nintendo Wii
Developer: Sora, Game Arts
Publisher: Nintendo
Release Date: March 9, 2008
ESRB Rating: T
Story- Super Smash Bros. Brawl’s story is told in the Subspace Emissary mode. The story is about how the Nintendo characters come together and fight The Subspace Emissary.
Presentation
Graphics- SSBB’s graphics are the same as Super Smash Bros. Melee, but with more detailed character models and at a solid 60 frames per second. The stages are great to look especially when theirs a lot going on. The frame rate never slows down.
Sound- SSBB has a lot of music and sound effects from a lot of Nintendo games and some from Sonic and Metal Gear Solid games. They are great to hear. The voice acting is ok.
Gameplay
I.) Core Gameplay Improvement and Changes- The core gameplay of Super Smash Bros. Brawl is the same as SSBM, but with some new features Vault (which includes features like Stage Builder, Album, Masterpieces, Chronicle, and Replays), Stickers( which include Sticker Album and Sticker Center.), Coin Launcher, My Music, multiple control settings and control customization and online play.
II.) Characters: Nintendo characters are here both old and new like Link, Mario, Samus, Donkey Kong, Captain Falcon, Ike, Wario, Zero Suit Samus and many more. What's really interesting is the is the first Smash game to feature Non-Nintendo characters like Solid Snake and Sonic the Hedgehog. They are good additions and Sonic does suck in this game like his recent games.
III.) Controls and Final Smashes- Their are four control types: The Gamecube Controller, The Classic Controller, The Wiimote and Nunchuk, and Wiimote on it's side. All control settings are great except the Wiimote on it's side. To further add to good controls, players can customize each control setting. Final Smashes are super special attacks when a Smash Ball is busted and the player press the B Button. The Smash Ball appears frequently even when set to Low.
IV.) Solo mode:
- Subspace Emissary is a beat-em-up type campaign where players go from Point A and Point B like old school beat-em-ups to progress with the story. This can be tackled via single player or two player Co-op(Note: the co-op is done locally only).
- Classic Mode(Arcade Mode)
-Event Match(Mission Mode) Some match can be done via Co-op.
- All Star Mode(Survival Mode)
- Training
V.A.) Stadium Mode:
Target Smash
Home Run Contest
Multi Man Brawl( Survival Modes fighting Alloy)
Boss Battle Mode(Survival Mode with bosses from the Subspace Emissary)
V.B.) Vault:
Stage Builder
Album(All Screen Shots taken)
Challenges(What conditions must be go to get something like stages, trophies, soundtracks, etc)
Masterpieces(Play short demos of classic Nintendo games)
Chronicle(List of games Nintendo did up December 2007)
Replays(Show replays of past matches up to 3 minutes, you can pause to take screen shots)
V.C.) Trophies and Stickers
Trophy Gallery(See Trophies with there on little info)
Trophy Hoard
Coin Launcher(Use coins to earn trophies and stickers)
Sticker Album(Check Stickers you’ve collected)
Sticker Center(sticker Arrangement and you can take snapshots)
VI.) My Music(Select how often a track will play for that stage)
VII.) Sound Test(Listen to sound effects, character voices, and tracks you’ve collected)
VIII.) Multi-player:
Group(Local Multiplayer)
This is where Brawl shines and is the games selling point. The local multiplayer is just as awesome as it’s predecessor.
Nintendo Wi-Fi Connection(Online)
This game has temperary DLC for a day called the Smash Service. Through the Smash Service you'll recieve a cool creative photo, a good speed run off Home Run Contest and Target Smash, and a custom built stage. The online is not as fun as the local multiplayer. First the good, Spectacular Mode is when you can watch a match on your Wii and can bet on who is likely to win. Now for the bad, the matchmaking isn't great because you can brawl with anyone, but it's not divided to simple sections such as Friends, Regional, and Worldwide. For fighting anyone, 2 Minute K.O. fest is only available and the only thing customizable are items. Brawling with friends require friend codes and has more options than brawling with anyone. When connecting to a match you'll be kicked off for no reason. The control is delayed a bit due to lag. Speaking of lag, the online is a broken mixed bag ,their is rarely a decent match and other times when playing a match the game will be extremely laggy and become unplayable. It really does matter what connection speed you got. The same thing happens regardless. My way of online is the Nintendo Wi-Fi Connector and I have max connection because it's near my Wii. Also it only 30 ft away and I don't understand how I'm getting lag when I'm this close.
Complaints- The load times are insanely long times for no reason at all sometimes and last for for 30 seconds even when exiting the masterpieces section and in one part of the Subspace Emissary. A month before Brawl's U.S. release, the Japanese version of the game had some problems playing on the Wii. Super Smash Bros. Brawl uses a dual-layer disc due to the size of the game data. Nintendo quickly said that smoke caused this problem. So, naturally I assumed that Nintendo would fix this issue in the U.S. release. The U.S. version was released on March 9, 2008. I wanted to watch brawl videos on Youtube and I saw that that Disk Read Error was present in this version as well. What's really bad about this problem is that somehow I had gotten the error and none of my Gamecube and Wii games didn't work. Later Nintendo admitted that the game may have difficulty reading the high-density software due to a contaminated laser lens. Nintendo offered a free repair for owners who experienced this issue. After that was dealt with Nintendo released The Wii Lens Cleaner.
Entertainment- Super Smash Bros. Brawl is a game that retains what make SSBM great plus added some new interesting features, but the online and controversy is very disappointing. Still this a good game to have fun with friends, locally that is.
+ Solid Presentation
+ Made Good Improvements
+ Fun
- Online
- Can't switch English voices to Japanese voices.
- DRE issues that caused even more problems in the U.S. version.
Tuesday, December 22, 2009
Frayhua Reviews: Wheelman
Wheelman
What was Vin Diesel thinking?
Style:Action-adventure, Driving, Sandbox
System: Xbox 360, Playstation 3, and PC
Developer:Midway Studios Newcastle &Tigon Studios
Publisher:Midway Games & Ubisoft
Release Date: March 24, 2009
Story- You play as a Wheelman name Milo Burik who goes to Barcelona, Spain that is in the middle of a drug war and his job is to break down the gangs.
Presentation
Graphics- At first this game may look Next-Gen, but the lighting in Barcelona in Wheelman is real bright and feels like a high end PS2 game and the cutscenes are poor and almost remind me of Far Cry Vengeance. The only time the graphics are cool is when the screen blurs, when you kill an enemy and pulling of moves like the Cyclone and Aimed Shot. For those two moves times slows down and the graphics are cool. Sometimes, the game has glitches such as cars disappearing and people you want to get into your car don't enter in normally, instead they disappear and pop-up into your car. When you carry other guns Milo can hold gun on his back with no strap.
Sound- The music is forgettable and not exciting. The voice acting is so-so with poor scripting and uninteresting characters. Not even Milo is interesting because he has no personality and he exist in this nonsense story. He can hear people without Bluetooth or cell phone.
Gameplay
Campaign- The gameplay has no exciting missions like GTA or any other great sandbox game out their because in the world of Wheelman, Milo can't do a lot except drive and shoot. He can't swim, can't interact with Barcelona in anyway possible, can't fight people, can't kill civilians and police, can't take cover very well, and gets no rewards after completing missions or side-missions because their is no economic system. The good things about Wheelman are the abilities to Airjack other vehicles, vehicle melee, and pull off other cool moves like the Cyclone and Aimed Shot. The Cyclone and Aimed Shot are done when the Focus gauge is filled up. To acquire the Focus gauge, you must drift, speed, and destroy objects in the environments. These moves are fun, but stupid A.I. kills the enjoyment. The shooting is old school and average. Milo can't stick to cover and can't blindfire either. This game blends other games Pursuit Force, GTA, and Burnout, but by the end of the day Wheelman isn't very enjoyable.
Value- The story isn't great, the missions are boring and uninteresting due to dull A.I. and no rewards whatsoever, and wasted talent by Tigon Games(Developers of The Chronicles of Riddick: Escape From Butcher Bay + The Chronicles of Riddick: Escape From Dark Athena) and Vin Diesel. If you want to play a great game with him in it, go play The Chronicles of Riddick: Escape From Dark Athena and it includes the original Butcher Bay game in it with updated graphics.
Overview
- Disappointing Graphics
- Lame Story
- Lame Value
- Missions and Side-Missions are uninteresting
- Wasted talent by Tigon Games and Vin Diesel
- Takes features from other games, but not as remarkable
- Poor use of the Unreal Engine 3
Friday, December 18, 2009
Frayhua Reviews: Devil May Cry 4
Devil May Cry 4
Devil May Cry 4 is here, but is it great?
System: Playstation 3, Xbox 360, and PC
Style: Hack and Slash and action/adventure
Publisher: Capcom
Developer: Capcom
Release Date: Xbox 360 and PS3 (February 5, 2008)
PC (July 8, 2008)
Introduction- This is the fourth DMC game and it's after Devil May Cry 3: Dante's Awakening and Devil May Cry, but before Devil May Cry 2 meaning it does suck. Also this is the first time that Devil may cry is a multi platform game.
Story- Devil May Cry 4 has a new protagonist named Nero, who likes like Dante and uses guns and swords. He's on a mission to find and capture Dante after he assassinates Sanctus, The High Priest of the Order and a few holy knights of the Order. Then, later on it is revealed that Dante was actually trying to stop the revived Sanctus from destroying the world with a giant statue called The Savior. The story is good, but I would like to know a little bit more about Nero and his origins.
Presentation
Graphics- Devil May Cry 4 is amazing with solid animation, great character models, enemy designs, and great environments except for the last part of the game. The last level isn't as good as the other environments you travel in.
Sound- The voice acting, sound effects, and good humor are here and they are great to listen to.
Gameplay
I.) DMC4 use has a new currency system containing Proud Souls and Red Orbs. Proud Souls are awarded at the end of a mission and the amount will vary depending on the players performances in the mission. Red Orbs are for buying items.
II.) Nero's Part of the Campaign- The first part of the game you take control Nero. His sword is called Red Queen and his revolver is called Blue Rose. The gameplay is basic DMC: Nero can slash and shoot like Dante and thanks to his demonic arm called the Devil Bringer he grab enemies. In terms of powering to do more damage Nero has the Exceed Gauge where he can power up the Red Queen to inflict more damage because he doesn't have the ability to Devil Trigger like Dante or Vergil because he isn't one of the Sons of Sparta. Meanwhile, later in the game you'll can find Vergil's old katana called the Yamato and it fuses to Nero's demonic arm so he can Devil Trigger to increase it's power. Also the Devil Brigger is also use for getting to the other side, detecting secret missions, and red orb cashes.
III.) Dante's Part of the Campaign- The second part of the game you control Dante and using him is cheesy and fun at the same time because you fight the same bosses the Nero fought and seal them up and you see some good comic relief from Dante after defeating the bosses and showing off his new weapon. Dante is pretty much the same as in Devil May Cry 3: Dante's Awakening and you can switch your four styles on the fly now. The game has great DMC action and the gameplay fun for both characters.
IV.) Complaint- The gameplay is great, but I really don't like fighting the same bosses over and over again. With Dante it's fine, but for Nero is it annoying because that what you do after you take control of Nero again you fight the same bosses again.
Value- Devil May Cry 4 is great action game, but I just don't like repetitive boss battles.
Overview
+ Great Presentation
+ Fun Gameplay
- Repetitive boss battles
Wednesday, December 9, 2009
Frayhua Reviews: Call of Duty 4:Modern Warfare and Call of Duty: World At War

Call of Duty 4: Modern Warfare
Call of Duty goes from WWII to Modern Warfare with fantastic results.
Style: First Person Shooter/Action
System: Playstation 3,Xbox 360, PC, Mac OS X, and Wii
Developer: Infinity Ward, Aspyr (Mac conversion), and Treyarch (Wii conversion)
Publisher: Activision
Release Date: November 6, 2007 (Playstation 3,Xbox 360, and PC), Mac (September 26, 2008), and Wii (November 10, 2009)
ESRB Rating: M
Introduction- The Call of Duty series was a popular World War II shooter and Infinity Ward decided to go modern because WWII shooters are slowly dying out. This is a solid change for the series because it still has the great feel of a COD game and has some of the best online multiplayer.
Story- The United States Marine Core search for Khaled Al-Asad in the Middle East, while the British SAS rescue a comrade from enemy lines, and the plot later reveals that Al-Asad actions in the Middle East was a diversion for his partner Imran Zakhaev to try to make Russia go back to a communist state.
Presentation
Graphics- Call of Duty 4 has some of the best graphics done very well in 60 fps with no framerate issues in either the campaign or the multiplayer. The character models look great, the guns feel photorealistic, and the smoke and motion blur effects are fantastic.
Sound- The sound presentation is just as good as the graphical presentation with strong, excellent voice acting, perfect sound effects, and great music to feel that your their in the war your fighting.
Gameplay
Campaign- The single player is pretty good with fun, intense action with some good missions and set pieces from the campaign such as firing from an AC-130 gunship, sneaking past enemies to assassinate Imran Zakhaev, a first hand account of an execution by Khaled Al-Asad, and first hand account of the aftermath after a helicopter gets caught in the blast range of a nuclear explosion. The A.I. is great for the enemies because they use cover, flank you, and pretty challenging even on Normal Mode called Regular. Your allies are ok, but sometimes can't waste an enemy that is in front of them. Aside of that the campaign is blast to play and for additional replay value players can Arcade Mode. Arcade Mode is the campaign, but with a scoring system and the amount of lives.
Multiplayer- The MP in Call of Duty 4 is absolutely amazing and it a lot of fun to play because finding a match is simple and fast with no lag at all. There are a total of 16 maps and 4 new maps included in the Variety Map Pack. Their are six game types; Free-For-All, Team Deathmatch, Domination, Search & Destroy, Headquarters, and Sabotage. What makes the muliplayer so much fun? Collecting experience points when killing an enemy, assisting in a kill, having a certain kill streak(the ability to reveal the location of the enemy and air strikes) , completing challenges to unlock guns and weapon attachments for certain guns, leveling up your rankings. When a player dies you see how that player died via a killcam. Also players can create classes and use perks(the abilities of your character such as better aim while firing from the hip, extra bullet damage, extra health, etc.). There is also a mode called Hardcore Mode(Extreme Multiplayer) where their is no HUD, it more realistic, and their is no killcam. here are a total of 16 maps and 4 new maps included in the Variety Map Pack which brings the total to 20. Overall, the multiplayer is excellent.
Value- Call of Duty 4 is great online and off and has great value.
Overview
+ Solid Presentation
+ Great Campaign
+ Great Online Multiplayer
- Infinitely spawning enemies
Call of Duty:Modern Warfare: Reflex Edition
Call of Duty 4 of the Wii is the same game as the other versions on Playstation 3,Xbox 360, PC, and Mac OS X, but with downgraded graphics. Everything is their except for the Variety Map Pack. The Wii version has a lot of customizable control options like The Conduit. The customization is a little bit better because in The Conduit the motion controls are as customizable but it had a great idea for new Wii shooters to follow with it customization options for controls. Also their are some framerate issues due to explosions and using the sniper rifle sometimes. The online is just as good as ever a still a blast to play. Overall this is a great Wii port of COD4 by Treyarch and the modes aren't streamlined like in the Wii version of Call of Duty:World at War.
Overview
+ Not streamlined like in the Wii version of Call of Duty:World at War
+ Everything intact
- Graphics less detailed than the Wii version of COD:World at War
Graphics: 3.5/5
Sound: 4.5/5
Gameplay: 4.5/5
Value: 4.5/5
Final Score- 17/20= 8.5/10= Great Game

Call of Duty: World At War
Modern Warfare in WWII
Style: First-Person Shooter
System: Xbox 360, Playstation 3, Wii, and PC
Developer: Treyarch
Publisher: Activition
Release Date: November 11, 2008
Story- The United States Marine Core is in the Pacific and fighting the Japanese & The Russians are fighting the Nazis after the invasion of Stalingrad.
Presentation
Graphics- Like Call Of Duty 4, World At War uses the COD4 engine. The flame effects are awesome when you use the flamethrowers. The characters models and the environments are great at a solid 60 fps with no framerate drops.
Sound- The music is awesome, the guns sound great, and the voice acting is excellent. NPC characters like Corporal Roebuck, Private Polonsky, and Sergeant Reznov are voiced by big name actors such:
Roebuck - Kiefer Sutherland
Polonsky - Aaron Stanford
Reznov - Gary Oldman
Gameplay
Campaign- The gameplay is like COD4 in more ways than one such as: infinitely spawning enemies, the animations, similar missions(Vendetta is like the All Ghillied Up mission, Little Resistance is like the Safehouse mission, and Black Cats is like the Death From Above mission), and the multiplayer is pretty much the same. Besides the similarities COD:WAW is a fun game. World At War also has a fun mode called Nazi Zombies. Nazi Zombies is a survival mode when your up against, you guessed it: Nazi Zombies. This is real fun with a friend. The multiplayer has more game types.
Value- Overall, Call of Duty:World At War is a solid First-Person Shooter that shows that WWII shooter still pack an exciting punch when done right.
Overview
+ Great Presentation
+ A satisfying WWII shooter that is done right and not generic like Medal of Honor.
- Feels recycled from COD4
Wii Version of Call of Duty: World At War
The graphics for the Wii version are great, but their are framerate issues sometimes. The sound is the same. The gameplay is mostly the same except the Black Cats mission isn't in the campaign, no Nazi Zombies and the multiplayer and some perks are streamlined. Their are only 8 maps to chose from unlike the other versions with the original 14 maps and 3 Map Packs that brings the total maps to 23. Also the multiplayer is comprised of Deathmatch and Team Deathmatch variants & only has 8 players.
Tuesday, December 8, 2009
Frayhua Reviews: Rogue Warrior

Rogue Warrior
What a train wreck?
Style: Single-player First Person Shooter
System: Xbox 360, Playstation 3, and PC
Developer: Rebellion Developments
Publisher: Bethesda Softworks
Release Date: December 1, 2009
Introduction- This game is based on the Rogue Warrior books by Richard Marcinko.
Story- Dick Marcinko is going to North Korea to stop them from launching nukes.
Presentation
Graphics- The visuals are that of a 2002 PS2 game. The effects are weak and the environments and enemy models are bland. Especially the enemies because the enemies are generic.
Sound- The voice acting for Marcinko is done by Mickey Rourke and the enemies sound ok as well as the guns, the music is very generic because it's the same for every level in the game.
Gameplay
Campaign- The gameplay's is on Marcinko's over-the-top methods and signature execution moves when your near an enemy. This FPS is trying to be like Tom Clancy's Rainbow Six: Vegas by going from a first person view to a third person view, but with bad hit detection due to blindfiring making cover almost pointless. One time I used a shotgun from 60 ft away and killed an enemy. How is that even possible? Also trying to realistic, but equals frustration as Dick dies very quickly. The game is unrealistic as you charge into an enemy and kill them, but during the kills you're invincible meaning you can do this to enemies nearby. Sometimes doing a stealth kill is delayed by 5 seconds. This brings me to my next complaint: The Enemy A.I. The A.I. in this game is so stupid that it doesn't recognize your footsteps even though you're sprinting at full speed to kill them off. Sometimes they run right by you or look for you if they can't find you to get themselves killed. They also get themselves killed by their own grenades and shooting at explosive barrels. Rogue Warrior is a straight through vanilla flavored shooter where the game is very linear and very generic. Also it's short and takes about 3 1/2 hours or less to complete eight missions. The only positive things I like are the executions and Mickey Rourke's rap at the credits.
Multiplayer- The multiplayer has only Deathmatch and Team Deathmatch. Their are no customization options, creative game types, or anything to make online play fun. Also for some reason you can vault over objects, but it's only in the multiplayer.
Value- Rogue Warrior has no value at $60 for lackluster campaign and a tacked on multiplayer.
Overview
- Generic Story, Gameplay, and Multiplayer
- Terrible blindfiring w/ bad hit detection
- Dumb A.I.
- Uninteresting Character
- Terrible Graphics
- Frustrating
- Developed by Rebellion
- Wasted talent by Bethesda Softworks & Mickey Rourke
- Bad value
- Super Linear and Boring
+ Good variety of stealth kills
+ Short
+ Rap Ending
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