
Turning Point: Fall of Liberty
Falling Point: Great concept, Terrible execution
System: Playstation 3 , Xbox 360, and PC
Style: 1-Player First Person Shooter (Up to 8-Player Via Playstaion Network,Xbox Live, or PC Internet)
Publisher: Codemasters
Developer: Spark Unlimited
Release Date: February 26, 2008
ESRB Rating: Teen
Story- What would happen if Winston Churchill died after being hit by a taxi? Nazis would invade America. You play as Dan Carson, a construction worker who becomes America’s hope for freedom.
Graphics- First, falling point is the graphics because they look like they could have been done on the Playstation 2 or the original Xbox. The explosion effects are cool, but the character models and the environments aren’t interesting because even though this game used the Unreal Engine 3 it’s not really cutting edge like Gears of War. The animations aren’t great, they are poor and framerate issues happen for no reason. There are a lot of glitches like bodies disappearing, rare obscurer hit detection when shooting enemies( example: You shoot someone in the head , but they don’t die. Also if you shoot someone even though you aren’t aiming at them they die instantly.), dying for no reason (including falling down from something that can’t kill you. What’s really interesting is that you can survive a fall from a nearly 50 ft drop from the slowest elevator with a scripted enemy shooting sequence trying to be cool? Getting stuck at places and having to start the entire mission all over again is annoying.), after dying you’ll sometimes see guns, dead bodies or Carson floating up into the air. This is similar to Hour of Victory another bad World War II First Person Shooter.
Sound- The voice acting is ok, but the original score for Turning Point is fantastic like in HOV.
Gameplay- The next fall point is the gameplay with Carson on top of a building construction site watching Nazis destroy 1953 New York and escape to ground level unhurt. There are no melee attacks, but you can perform executions which are the best part of the game. This and the platforming elements are borrowed from the close quarters melee combat quick time events from Call of Duty 3 and the excellent transition from first to third person action when doing an action from The Chronicles of Riddick: Escape From Butcher Bay. The vertical aiming sensitivity is x2 as fast the horizontal aiming sensitivity. You can change aiming sensitivity, but it still doesn’t feel right. The story is another falling point because the developers wants players to travel to boring environments with objectives from going from point A to point B killing Nazis. Some of them rip of the Helghast from Killzone by wearing gas mask. The glitches explained earlier combined with real bad checkpoint locations equal a terrible gameplay experience. The multiplayer is another falling point because it only has Deathmatch and Team Deathmatch. Also connecting is lame because nobody wants to play online. Does Spark and Codemasters really think anyone who has played the campaign will play this slapdash multiplayer?
Value- Executions, the original score, And turning Points short length.
Cons- Broken, Busted, Buggy Graphics and bad hit detection.
No comments:
Post a Comment